The course
All 41 COLREG rules and 4 annexes, each in one sentence
These are the essences NavCraft opens each lesson with: what every rule of the International Regulations for Preventing Collisions at Sea (COLREG 1972) asks of you, in a sentence. In the app each one is followed by an animated situation, seamanship notes, the official text and a check.
Part A · General
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Rule 1. Application Free
COLREG binds every vessel on the high seas and in all connected waters navigable by seagoing ships; local rules, extra signals and special-ship exemptions only adjust it.
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Rule 2. Responsibility Free
Keeping the letter of the Rules never excuses bad seamanship; depart from a rule only when that is necessary to avoid immediate danger.
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Rule 3. General definitions Free
A vessel’s status — power, sail, fishing, NUC, RAM, CBD, underway — comes from what she is doing right now, and every duty in the Rules flows from it.
Part B · Section I — Conduct of vessels in any condition of visibility
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Rule 4. Application
Rules 4–10 — look-out, safe speed, risk, action, channels and schemes — apply in any visibility: clear day, dark night or thick fog.
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Rule 5. Look-out Free
Every vessel, at all times, keeps a proper look-out by sight, hearing and every available means — to fully appraise the situation and the risk of collision.
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Rule 6. Safe speed Free
Proceed at all times at a speed that lets you take proper and effective action to avoid collision and stop within a distance suited to the conditions.
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Rule 7. Risk of collision Free
Use every available means to decide whether risk of collision exists; if in doubt, it exists — and a steady compass bearing of an approaching vessel means it does.
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Rule 8. Action to avoid collision Free
Act early, act big, keep checking: action must be positive, in ample time, readily apparent, give a safe passing distance, and be monitored until finally past and clear.
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Rule 9. Narrow channels
In a narrow channel keep to the starboard side, leave room for ships that can only use the channel, and signal when overtaking and at blind bends.
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Rule 10. Traffic separation schemes
Follow your lane with the flow, join or leave at a small angle, cross on a heading at right angles — and remember every other rule still applies.
Part B · Section II — Conduct of vessels in sight of one another
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Rule 11. Application
Section II — overtaking, head-on, crossing, stand-on and give-way, and the Rule 18 pecking order — applies only to vessels that can see each other.
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Rule 12. Sailing vessels
Between two sailing vessels: port tack keeps clear of starboard tack; on the same tack the windward vessel keeps clear; a port-tacker unsure of a windward boat keeps clear.
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Rule 13. Overtaking
Any vessel coming up from more than 22.5° abaft another's beam is overtaking and keeps out of the way until finally past and clear — whatever her type.
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Rule 14. Head-on situation
Two power-driven vessels meeting end-on or nearly end-on with risk of collision both alter to starboard and pass port to port; in doubt, treat it as head-on.
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Rule 15. Crossing situation
When two power-driven vessels cross with risk of collision, the one with the other on her own starboard side keeps out of the way and avoids crossing ahead.
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Rule 16. Action by give-way vessel
Every vessel directed to keep out of the way shall, so far as possible, take early and substantial action to keep well clear.
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Rule 17. Action by stand-on vessel
The stand-on vessel shall keep course and speed, may act once the give-way vessel clearly isn't acting, and shall act when the give-way vessel alone cannot avoid collision.
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Rule 18. Responsibilities between vessels
In sight, and except where Rules 9, 10 and 13 say otherwise, the more manoeuvrable vessel keeps clear of the less: power → sailing → fishing → NUC/RAM.
Part B · Section III — Conduct of vessels in restricted visibility
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Rule 19. Conduct of vessels in restricted visibility
Not in sight, in or near restricted visibility, nobody stands on: safe speed, early action on radar contacts, no forbidden turns, and slow right down for fog signals ahead.
Part C · Lights and shapes
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Rule 20. Application
Lights from sunset to sunrise and in restricted visibility, shapes by day, in all weathers — and no other light that could be mistaken for them or blind the look-out.
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Rule 21. Definitions
Six lights defined by colour and arc: masthead 225°, each sidelight 112.5°, sternlight and towing light 135°, all-round 360°, and flashing at 120 or more per minute.
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Rule 22. Visibility of lights
Every light has a minimum range set by the vessel's length — the masthead light always reaches farthest, and only a small craft's sidelights drop to one mile.
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Rule 23. Power-driven vessels underway
A power-driven vessel underway shows a masthead light, a second higher one aft if 50 m or more, sidelights and a sternlight — making way or not.
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Rule 24. Towing and pushing
Towing: two masthead lights in a vertical line (three if the tow exceeds 200 m), sidelights, sternlight and a yellow towing light; pushing ahead drops the towing light.
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Rule 25. Sailing vessels underway and vessels under oars
A sailing vessel shows sidelights and a sternlight but no masthead light; she may use a tricolour if under 20 m, or red over green — never both.
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Rule 26. Fishing vessels
Trawling: green over white; other fishing: red over white. Sidelights and sternlight only when making way, two cones apex to apex by day, and no anchor lights.
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Rule 27. Vessels not under command or restricted in their ability to manoeuvre
Not under command: two all-round reds, two balls. Restricted in ability to manoeuvre: red-white-red, ball-diamond-ball. Dredgers, divers and mine clearance vessels add their own signals.
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Rule 28. Vessels constrained by their draught
A vessel constrained by her draught may add three all-round red lights in a vertical line, or a cylinder by day, to her normal power-driven lights.
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Rule 29. Pilot vessels
On pilotage duty: white over red at the masthead, plus sidelights and sternlight underway or anchor signals at anchor; off duty, lit like any similar vessel.
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Rule 30. Anchored vessels and vessels aground
At anchor: an all-round white forward and a lower one aft (one is enough under 50 m), or one ball by day; aground: add two reds, or three balls.
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Rule 31. Seaplanes
A seaplane or WIG craft that cannot show the standard lights and shapes shows the closest possible equivalent in characteristics and position.
Part D · Sound and light signals
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Rule 32. Definitions
A whistle is any sound appliance meeting Annex III; a short blast lasts about one second and a prolonged blast four to six seconds.
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Rule 33. Equipment for sound signals
Whistle from 12 m, a bell as well from 20 m, a gong as well from 100 m; under 12 m, some other means of making an efficient sound signal.
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Rule 34. Manoeuvring and warning signals
When in sight, a power-driven vessel announces each manoeuvre on her whistle; vessels also signal doubt and narrow-channel overtaking, and sound one prolonged blast approaching a blind bend.
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Rule 35. Sound signals in restricted visibility
In or near restricted visibility, vessels identify themselves by sound: whistle at least every 2 minutes when underway; bell (and gong) at least every minute when anchored or aground.
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Rule 36. Signals to attract attention
Any vessel may attract attention by light or sound, or by aiming a searchlight at the danger, provided nothing can be mistaken for another signal or a navigation aid.
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Rule 37. Distress signals
A vessel in distress and requiring assistance shall use or exhibit the signals described in Annex IV — not improvised ones.
Part E · Exemptions
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Rule 38. Exemptions
Ships built to the 1960 Rules before COLREG 1972 came into force got time-limited or permanent exemptions from some light and sound-appliance requirements.
Part F · Verification of compliance
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Rule 39. Definitions
Part F defines the terms of IMO's audit of States: audit, the IMO Member State Audit Scheme, and the III Code, which is the audit standard.
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Rule 40. Application
Contracting Parties shall use the III Code when carrying out their obligations and responsibilities under COLREG.
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Rule 41. Verification of compliance
Every Contracting Party is periodically audited by IMO against the III Code; the Secretary-General administers the scheme, and the audited State must facilitate it and act on findings.
Annexes I–IV
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Annex I. Positioning and technical details of lights and shapes
Annex I fixes where lights go, how bright they are and how big shapes are, so heights, spacings and sectors let you read length, aspect and status at a glance.
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Annex II. Additional signals for fishing vessels fishing in close proximity
Trawlers fishing close to others add a lower pair — white-white shooting, white-red hauling, red-red net fast — and purse seiners hampered by gear may show alternately flashing yellows.
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Annex III. Technical details of sound signal appliances
Bigger ships get deeper, louder whistles heard farther — about 2 miles at 200 m or more, half a mile under 20 m; bells and gongs need 110 dB.
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Annex IV. Distress signals
Fifteen signals, used together or separately, mean distress and need of assistance; using them, or anything confusable with them, for any other purpose is prohibited.